Wadsworth Economic Tycoon Simulator is a persistent, real-time multiplayer economic strategy game in which players build industrial empires, participate in democratic governance, and compete within a fully interconnected financial ecosystem. Every number in the game represents a real market interaction — prices emerge from supply and demand, not random number generators.
The economy is structured across three tiers:
Cash is sovereign — all in-game wealth begins as in-game dollars earned through production and trade. Every other asset class (land, inventory, shares, crypto) is ultimately denominated against the dollar peg.
Players acquire land and construct businesses. Each business type consumes specific input commodities to produce outputs. Production is tick-driven — every server tick advances all running production lines, consuming inputs and depositing finished goods into inventory.
Wadsworth runs three distinct exchange venues:
Players access the City Bank for collateralised loans against inventory and land. Interest accrues each tick. The State Reserve Banks issue sovereign bonds and run a forex settlement layer that automatically converts currencies at the prevailing inter-bank rate. Bond yields fluctuate with monetary conditions — players who time the yield curve correctly are rewarded.
Players found and join cities. A city elects a Mayor via ranked-choice polling. Cities designate a petrodollar commodity — a real in-game commodity whose market price backs the city's currency. Cities in the same region may federate into a County, which mints a native blockchain token (e.g., WDC) used to power the county's mining node.
Each county operates its own Proof-of-Deposit mining node. City currency deposited as energy powers the miner and rewards holders with native tokens. On top of county tokens, any city member may launch a meme coin on the county's chain — a deflationary token backed by burned native tokens with a bonding-curve price model.
The Wadsworth Stable Coin (WSC) is a dollar-pegged token minted exclusively from burned AMM swap fees. WSC is redeemable 1:1 for in-game cash and is distributed via yield farming, a faucet, and periodic airdrops to petrodollar commodity holders.
Businesses are operated by Executives — recruitable NPCs with skill trees. Executives level up through schooling and in-field experience. Higher-level executives unlock production bonuses, reduce operating costs, and are required to operate the most complex facilities. The Chief Communications Officer (CCO) unlocks the push notification and badge system.
The Peer-to-Peer contract system lets any two players agree on binding in-game transfers — commodities, cash, land, or shares — with escrowed settlement. Trusted Trade channels allow pre-agreed commodity routes. Direct Messaging connects players for negotiation. The WCPR (Wadsworth City Press Room) broadcasts public announcements.
Every player account has an Estate. Before stepping away, a player can draft a Will that distributes their assets to named beneficiaries or the Government Treasury. The death mechanic ensures capital keeps circulating — nothing is permanently locked.
Wadsworth runs on a Python/FastAPI backend with PostgreSQL persistence. The frontend is a server-rendered PWA — no JavaScript framework, no external CDN dependencies for game logic. The service worker enables offline-capable home-screen installation, push notifications, background widget updates, and inline reply actions on Android.
Tick resolution is configurable per deployment. All financial operations are ACID-compliant; critical balance updates use atomic UPDATE … WHERE balance ≥ amount patterns to prevent double-spend under concurrent load.